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Dark Mode Implementation for macOS and iOS

By Srikanth Voonna In Mobility Posted

From macOS 10.14 and iOS 13 onwards, Apple has introduced a new type of appearance called Dark Mode. Users can choose or schedule system-level appearances from settings and can adapt to our application with minimal development changes. In this blog, we would be exploring and explaining the different aspects of the application that a developer needs to take care of while adapting Dark Mode or

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A New Approach to Managing Dependencies in iOS Development with Swift Package Manager

By Krishna Prakash Narasannagari In Mobility Posted

Swift Package Manager (SPM) is a tool for managing the distribution of Swift code. It is integrated with the Swift build system to automate the process of downloading, compiling, and linking dependencies. SPM provides a convention-based system for building libraries & executables, and sharing code across different packages.

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Work Seamlessly on Different Devices Using iOS Handoff Feature

By Varahala Babu Doddi In Mobility Posted

Introduction Handoff is an iOS feature that is used to transfer user activity from one device to another device associated with the same user. For example, if the user is logged into multiple devices and is reading documents on a device, user can continue with another device without having to configure anything. It will ensure smooth continuity of the application with multiple devices. Handoff

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Innominds Mobility Embraces Flutter for Rapid Prototyping of Mobile Apps

By Naresh Kumar Devalapally In Mobility Posted

Flutter is the new and upcoming cross platform mobile application development platform built and supported by Google. With the increasing number of cross-platform solutions in the market like Xamarin, React Native and now Flutter, we, at Innominds, have updated our skills for our internal proof of concepts (POCs) and advocating them to our customers, as and when required.

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Method Swizzling in iOS Development

By Aruna Kumari Yarra In Mobility Posted

Method Swizzling is the ability to change the functionality of an existing selector/method at runtime.

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Persistent Storage Options in iOS

By Deepthi Muramshetty In Mobility Posted

With the advent of powerful hardwares, capabilities of mobile OS is increasing at a fast pace. In fact, mobiles currently deliver better results than normal computer devices.

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Embracing Current and New Technologies in Mobile App Development

By Naresh Kumar Devalapally In Mobility Posted

With the abrupt increase in the development methodologies for mobile app development, it has become challenging to choose the right method to develop an application. The current market has plenty of frameworks, technologies, and approaches with a varied number of languages to work and complete that niche mobile app idea.

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IoT, the Booming Technology and the Future of Mobile Apps

By Phani Kumar Gajula In Mobility Posted

Nowadays, we are listening the word IoT in technical industry quite often and it has become a revolution in technology. IoT in manufacturing could generate a lot of business value that will eventually lead to Fourth Industrial revolution that is also known as Industry 4.0.

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Enhance Development Experience Using Android Tools Attributes

By Rajesh Kantipudi In Mobility Posted

Every year at I/O, Google reveals extensive quality features to make developer’s life easy and assist them in building quality applications. Last year, at I/O 18, Google introduced new Android Studio Tool features to review design changes at compile time. In this article, we will go through some of those design-time features. Tools Attributes 

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Android Peripheral SDK: Control Peripherals Using Android App

By Kedar Gajanan Joshi In Connected Devices, Mobility Posted

Introduction Have you ever imagined using an Android app to send data over UART, read data from an I2C device address or even to control motor orientations through PWM lines? Well, you might be imagining of GPIO and SPI. You are right, that’s possible, too. We will touch upon the basics of GPIO, UART, I2C, SPI, and PWM peripherals in the next section.

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